Info
Info
Info
Neilson Koerner-Safrata designs creative applications with emerging technologies.
From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.
In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.
In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).
Neilson Koerner-Safrata designs creative applications with emerging technologies.
From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.
In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.
In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).
Neilson Koerner-Safrata designs creative applications with emerging technologies.
From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.
In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.
In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).
Process
Prototype
In this phase, I focus on rapidly bringing your idea to life. We move rapidly to design and prove which user interactions and experiences will work best.
Prototype
In this phase, I focus on rapidly bringing your idea to life. We move rapidly to design and prove which user interactions and experiences will work best.
Iterate
We ruthlessly refine and build out the idea into a working product. Creating the right aesthetic solution for the probem.
Iterate
We ruthlessly refine and build out the idea into a working product. Creating the right aesthetic solution for the probem.
Release
The launch phase is where your project comes to life. After rigorous testing and final tweaks, I help ensure a smooth launch process.
Release
The launch phase is where your project comes to life. After rigorous testing and final tweaks, I help ensure a smooth launch process.
Work Experience
engine.study
Lead Designer
2023-2024
engine.study
Lead Designer
2023-2024
Tender Claws
Senior Designer
2020 - 2023
Tender Claws
Senior Designer
2020 - 2023
SCRNPRNT
Founder
2018-2021
SCRNPRNT
Founder
2018-2021
Tender Claws
Designer
2016-2018
Tender Claws
Designer
2016-2018
Awards
MUTEK
Selection
2022
MUTEK
Selection
2022
Now Play This
Selection
2020 - 2021
Now Play This
Selection
2020 - 2021
A MAZE.
Nominee
2020
A MAZE.
Nominee
2020
Sundance FIlm Festival
Selection
2019
Sundance FIlm Festival
Selection
2019
Future of Storytelling
Finalist
2018
Future of Storytelling
Finalist
2018
VRAwards
Nominee
2017
VRAwards
Nominee
2017
Find Me
TW
GH
RC
TG
GR
Find Me
TW
GH
RC
TG
GR
Find Me
TW
GH
RC
TG
GR
A Quiet Day At The Beach
2023
A Quiet Day At The Beach
2023
A Quiet Day At The Beach
2023