Info

Info

Info

Neilson Koerner-Safrata designs creative applications with emerging technologies.

From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.

In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.

In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).

Neilson Koerner-Safrata designs creative applications with emerging technologies.

From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.

In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.

In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).

Neilson Koerner-Safrata designs creative applications with emerging technologies.

From 2016-2023 he has been a core member of the art and technology studio Tender Claws, developing multiple award-winning VR and AR videogames alongside Samantha Gorman and Danny Cannizzaro.

In 2018 he founded SCRNPRNT with his twin brother Milan. Their work has been covered in VICE, Killscreen, Kotaku, and PCGamer.

In 2021 he contributed to The Terraforming design program (Benjamin Bratton and Nicolay Boyadjiev).

Process

Prototype

In this phase, I focus on rapidly bringing your idea to life. We move rapidly to design and prove which user interactions and experiences will work best.

Prototype

In this phase, I focus on rapidly bringing your idea to life. We move rapidly to design and prove which user interactions and experiences will work best.

Iterate

We ruthlessly refine and build out the idea into a working product. Creating the right aesthetic solution for the probem.

Iterate

We ruthlessly refine and build out the idea into a working product. Creating the right aesthetic solution for the probem.

Release

The launch phase is where your project comes to life. After rigorous testing and final tweaks, I help ensure a smooth launch process.

Release

The launch phase is where your project comes to life. After rigorous testing and final tweaks, I help ensure a smooth launch process.

Work Experience

engine.study

Lead Designer

2023-2024

engine.study

Lead Designer

2023-2024

Tender Claws

Senior Designer

2020 - 2023

Tender Claws

Senior Designer

2020 - 2023

SCRNPRNT

Founder

2018-2021

SCRNPRNT

Founder

2018-2021

Tender Claws

Designer

2016-2018

Tender Claws

Designer

2016-2018

Awards

MUTEK

Selection

2022

MUTEK

Selection

2022

Now Play This

Selection

2020 - 2021

Now Play This

Selection

2020 - 2021

A MAZE.

Nominee

2020

A MAZE.

Nominee

2020

Sundance FIlm Festival

Selection

2019

Sundance FIlm Festival

Selection

2019

Future of Storytelling

Finalist

2018

Future of Storytelling

Finalist

2018

VRAwards

Nominee

2017

VRAwards

Nominee

2017