2021

Role

Founder

Lead Design

Services

Interactive Media

Game Design

Web Design

Collaborators

Milan Koerner-Safrata

Iven Jansen

SCRNPRNT

SCRNPRNT makes games to create connections between the screen and the self. Founded by designers and brothers Milan and Neilson.

The SCRNPRNT studio was a 3-year experiment in which we worked with artists, musicians, and writers to create new kinds of interactive experiences.

Between the web, VR, and video games, our work has traveled around the world and been in publications like VICE, Killscreen, and Kotaku.

2021

Role

Founder

Lead Design

Services

Interactive Media

Game Design

Web Design

Collaborators

Milan Koerner-Safrata

Iven Jansen

SCRNPRNT

SCRNPRNT makes games to create connections between the screen and the self. Founded by designers and brothers Milan and Neilson.

The SCRNPRNT studio was a 3-year experiment in which we worked with artists, musicians, and writers to create new kinds of interactive experiences.

Between the web, VR, and video games, our work has traveled around the world and been in publications like VICE, Killscreen, and Kotaku.

2021

Role

Founder

Lead Design

Services

Interactive Media

Game Design

Web Design

Collaborators

Milan Koerner-Safrata

Iven Jansen

SCRNPRNT

SCRNPRNT makes games to create connections between the screen and the self. Founded by designers and brothers Milan and Neilson.

The SCRNPRNT studio was a 3-year experiment in which we worked with artists, musicians, and writers to create new kinds of interactive experiences.

Between the web, VR, and video games, our work has traveled around the world and been in publications like VICE, Killscreen, and Kotaku.

Age Of

An online chatroom for the animals of Age of Empires II.

Sharing code and design roles equally with Milan, we created a free web game based on one of our favourite video games.

The project was a selection at both Now Play This and A MAZE.

DUSTNET

A multiplayer server box preserving the ruins of the last remaining Counter-Strike lobby. Connect to it as a PC, virtual reality, or augmented reality player and sift through the corrupted cyberspace of de_dust2.

My role was directing the development of a game, from prototype to release. DUSTNET was arrived on Steam in 2019 . It had a positive reception with pieces written in PCGamer, Kotaku, and Rock Paper Shotgun.

Two Half Words

An online interactive experience for the album Two Half Words with musician Sam Tudor.

My role was to design a listening experience that combined pieces of the album with photos that Sam provided.

The project was covered in VICE and helped listeners experience the album during the pandemic.