2021

Role

Design Researcher

Client

Strelka Institute

Services

Design

Video Editing

Storytelling

Collaborators

Benjamin H. Bratton

Nicolay Boyadjiev

Adonis Leboho

Valeriia Tolkacheva

Kosmos Nekros

An essay interrogating the limits of human knowledge and experience through space and death.

Kosmos Nekros is a 20-minute video essay created at The Terraforming, a post-graduate program at the Strelka Institute for Media, Architecture and Design.

Born out of design-research on the topics of geotechnology, geourbanism, and geoengineering, the film explores modern implications of space and life systems.

As the visual designer on the project my role was to assemble the research by architect Valeriia Tolkacheva and writer Adonis Leboho into a video essay.

2021

Role

Design Researcher

Client

Strelka Institute

Services

Design

Video Editing

Storytelling

Collaborators

Benjamin H. Bratton

Nicolay Boyadjiev

Adonis Leboho

Valeriia Tolkacheva

Kosmos Nekros

An essay interrogating the limits of human knowledge and experience through space and death.

Kosmos Nekros is a 20-minute video essay created at The Terraforming, a post-graduate program at the Strelka Institute for Media, Architecture and Design.

Born out of design-research on the topics of geotechnology, geourbanism, and geoengineering, the film explores modern implications of space and life systems.

As the visual designer on the project my role was to assemble the research by architect Valeriia Tolkacheva and writer Adonis Leboho into a video essay.

2021

Role

Design Researcher

Client

Strelka Institute

Services

Design

Video Editing

Storytelling

Collaborators

Benjamin H. Bratton

Nicolay Boyadjiev

Adonis Leboho

Valeriia Tolkacheva

Kosmos Nekros

An essay interrogating the limits of human knowledge and experience through space and death.

Kosmos Nekros is a 20-minute video essay created at The Terraforming, a post-graduate program at the Strelka Institute for Media, Architecture and Design.

Born out of design-research on the topics of geotechnology, geourbanism, and geoengineering, the film explores modern implications of space and life systems.

As the visual designer on the project my role was to assemble the research by architect Valeriia Tolkacheva and writer Adonis Leboho into a video essay.

Prompt

Kosmos Nekros started as a simple observation, that only three humans have died in outer space.

To die in space is to approach two shared unknowns: the limit of the human in terms of its mortality and our planetary limits in the extension of outer space.

The culmination of the research was to define Cosmos and Necros, the shared boundary conditions at the limits of knowing and unknowing.

Process

Project work began with the gathering of archival material and interviewing of individuals working in the space industry.

Adonis Leboho's writing and research created an initial 25-minute script that rigorously explored life and space systems. From there an initial video draft was created.

Large amounts of image and video were turned through, with Valeriia Tolkacheva essential in finding amazing first hand accounts from astronauts: diaries, journals, paintings, and video.

As the visual designer I developed the look and edit of the video, creating weekly cuts. This included creating the bilingual design language and a schema for simplifying the complex research material into compelling slogans.

Together with Valeriia, the project was distilled into a website and the difficult conceptual elements of the research were eased with more visual attention.

Outcome

Kosmos Nekros succeeded in interrogating space exploration at an unfashionable time, at the height of the Bezos, Branson, and Musk space race.

Our work argued for the importance of space and life systems research, not for space tourism or sacralization.

Nikolay Boyadjiev presented Kosmos Nekros at the Venice Biennale of Architecture and it is currently being compiled into a Terraforming anthology.